Tuesday, December 11, 2012

Hello,
It's been a while! So I've been working on about 6 projects this term(And working on preparing on graduating in March!). 4 are characters and these next 2 are for my Low Poly modeling class. I've learned 3dsMax pretty well now. I was assigned a rocking horse and an exercise bike. We had to model a high and low poly and textures for both models. One of the models we needed to do an old and a new texture for it~ i chose the bike.
So! without further ado, this is what i turned in for the class.
The rest of my projects I'm working on, coming soon!
Thanks




Tuesday, July 31, 2012

Final Girl Illustration

This is my last render for this one. I fixed as much as i could from the feedback i got. So, here it is and i hope you like it!


Thursday, June 21, 2012

For Now...

Right now, im out of school until mid July. So im using my time to finalize my Mechanic character, work on my girl illustration, and keep working on a couple of other projects on my mind. Maybe play some video games.
I love where i am in my life. There are many people to love, lots to learn, and life to enjoy.

I have found, that
The more we learn, the more we understand how little we know. And isn't that a beautiful thing? Not knowing everything, means you are tempted to try anything, and succeed in doing so.

Have fun enjoy yourself, and i will return with more work when i have it! Thanks

WIP --- girl illustration

This is an illustration I'm working on now. Its based on what I used to do when I was little... Didnt anyone else fly with their stuffed animals? If not, you missed out! Lots more modeling left to do, but the lighting test went well. Mmm vRay. Back to modeling!




Below is the Blockout and about a tenth of the renders that i narrowed down to. I like the girl jumping from right to left and the light in the same direction. After i model everything i'll decide if i want this layout, or flipped horizontally.
I did a quick design of the kitchen and i knew i wanted a dining set(An old one we had when i was little). I was trying to decide the positioning of objects, camera angle, placement of her to the window, and where i wanted the light and shadow to be. And the girl i quickly modeled in kind of a floaty pose, because i wasnt sure if i wanted to pose her as if she were landing or just in the beginning of jumping. I ended up going with a landing pose.


Hellboy and Zombie --- Character concepts by Dela Longfish

This is one of the latest ones I've done. Completed this last Spring. We had 2 weeks to take 1 character concept, from a 2d artist, and model it so that the character was not only 3d, but also modeled as if it were for an animation. So, you couldn't just extrude from planes, you had to make the character work all the way around.
I decided to do 2 characters.

I chose the artist Dela Longfish. Look him up! He has really amazing work.
I modeled, textured, illustrated and rendered.
The picture below, has Dela Lonfish's artwork, next to mine. Along with a turntable for the zombie.


Mr. Mechanic

Our assignment was to do a character. I completed it in Fall 2011.
To start, I cut out a painting I had finished for another class(for the head), and re-drew the body so I could model him.
He's my Mr. Mechanic.
I'm actually going back to work on him(fix the towel in his hands, add some hair..) before school starts in a few weeks. Now that fibermesh has come out, it'll be a faster way to add hair and complete his look. Maybe I'll texture him, but sometimes I like models without textures.









Male Torso


This was an assignment to do a male torso. I completed it Fall2011, and re-rendered him today! It was very nice to see him again...
I made a base mesh in maya, sculpted him in zBrush, reTop-ed in Topogun and continued sculpting details in zBrush. Originally i had rendered him with mental ray in Maya. But, there's some added bonuses when you render in zBrush.
This is one of my first modeling assignments, about 3 years ago. We were to do something Hard Surface, and we had 6 weeks. It's the oldest one I will put up, just because it was a pretty long time ago and we were just getting in to how to model correctly, and such. And I've learned a heck of a lot since then. But! It's fun to see the progress.

First Sculpts! ...3 years ago

These are some of my first clay sculptures i did. Almost 3 years ago now. I really love doing it, and hopefully between 3d modeling and sculpting I will have the time to do more quick sculpts and maquettes.

Getting Started

Hi, my name is Alexandria Condon.

I just decided to start a Blog, to share some of the work i do. From here on out, I'd like to continue to share my work. So, without further ado, I'll begin by posting artwork I finished early on at school. All the way up until now. Enjoy!